CP+DF
Corner Permutation + DF Edge
It's not perfectly clear in the images, so I'll clarify:
hold the DF slot (in the D layer) in the FRONT and the missing DF edge (in the U layer) in the BACK.
Post-ABFs are not included in the algorithms.
Standard Second Block CP+DF
Corners Solved
(-2,0) / (0,3) / (3,0) / (-1,-1) / (-2,1) / (0,-3) /
No Headlights
(-2,0) / (-4,-3) / (-3,0) / (-3,-3) / (-3,0) / (-2,-3) /
Left Headlights
(1,-3) / (-3,0) / (-1,2) / (1,-2) / (-3,3) / (-3,0) /
Right Headlights
(-3,-1) / (4,-2) / (-3,0) / (0,3) / (0,-3) / (-1,2) /
Front Headlights
(-2,0) / (3,0) / (3,-3) / (-1,2) / (1,-2) / (3,0) /
Back Headlights
(-2,0) / (2,-1) / (0,-3) / (3,0) / (-3,0) / (-2,4) /
Headlights (solved DF edge)
/ (3,0) / (0,-3) / (3,0) / (-3,0) / (-3,3) /
Jb
No Headlights (solved DF edge)
(1,0) / (-3,-3) / (-3,0)/ (-3,-3) / (-3,0) / (-3,-3) /
Nb
Corners Solved (solved DF edge)
Done :]
Corners Swapped Second Block CP+DF
Corners Solved
(4,3) / (2,-1) / (3,0) / (1,-2) / (3,0) / (-3,0) / (3,0) / (0,3) /
No Headlights
(3,-1) / (3,0) / (-2,1) / (2,-1) / (3,0) / (-6,0) /
Left Headlights
(1,3) / (2,-1) / (1,-2) / (-4,2) / (4,1) / (0,-3) /
Right Headlights
(3,-1) / (1,-2) / (0,3) / (2,-1) / (1,-2) / (-4,2) /
Front Headlights
(1,0) / (5,2) / (1,4) / (2,-4) / (1,-2) /(2,-1) /
Back Headlights
(1,-3) / (-3,0) / (0,3) / (-1,-1) / (3,0) / (1,-2) /
Headlights (solved DF edge)
(0,-4) / (-2,1) / (2,2) / (0,-3) /
pJpJ
No Headlights (solved DF edge)
(0,-1) / (-5,1) / (3,0) / (2,-1) / (-2,1) / (2,-1) /
SbpJ
Corners Solved (solved DF edge)
(1,6) / (3,0) / (0,-3) / (2,-1) / (4,1) / (-1,2) / (4,1) / (-3,-3) /
ObpJ