What is Lin?
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The
Lin Method, created by Tse-Kan Lin (
not Brandon Lin), is a speedsolving method for the Square-1 that is similar to Roux for the 3x3.
Its steps are:
1. Cubeshape
2. First Block
3. Second Block + DB edge
4. Corner Permutation + solve DF edge
5. Permute Last Layer Edges
Note: There are lots of variations within and throughout these steps, especially as you get more advanced. The ones I listed are what a beginner would need to learn.
Why does this site exist?
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I created this site as a place to keep all the algorithms and techniques I personally use (or plan on using) in one place.
You can also think of it as a record of my advancement through Lin: the more the site has, the more advanced I've become.
Also, I really like making little websites. The reasons above were perfect excuses for making another one. :)