CP+DE

Corner Permutation + D Edge(s)


Algorithms in a red box flip the middle layer, and algorithms in a blue box do not.

Post-ABFs are not included in the algorithms.


Corner Permutation + DF Edge

Corners Solved
CP+DF Corners Solved.
0,-1 / -3,0 / 4,1 / -1,-1 / -3,0 / 3,0 /

6 slices


PLL+1: Opplr
No Headlights
CP+DF No Headlights.
(U') 1,0 / 2,3 / 3,0 / -3,-3 / 0,3 / -2,-3 /

6 slices


PLL+1: Smfr
Left Headlights
CP+DF Left Headlights.
(D') 1,0 / -3,0 / -1,2 / 1,-2 / -3,3 / -3,0 /

6 slices


PLL+1: KmL
Right Headlights
CP+DF Right Headlights.
(U') 0,-1 / 4,-2 / -3,0 / 0,3 / 0,-3 / -1,2 /

6 slices


PLL+1: KmR
Front Headlights
CP+DF Front Headlights.
(U') 1,0 / 3,0 / 3,-3 / -1,2 / 1,-2 / 3,0 /

6 slices


PLL+1: KmF
Back Headlights
CP+DF Back Headlights.
(U') 1,0 / 2,-1 / 0,-3 / 3,0 / -3,0 / -2,4 /

6 slices


PLL+1: KaB





Corner Permutation + Opposite DF Edge

Corners Solved
CP+ODF Corners Solved.
(U2) 1,0 / 2,-1 / 3,0 / 4,1 / 2,-1 / 3,0 /

6 slices


OPLL+1: UrR
No Headlights
CP+ODF No Headlights.
(U') 1,0 / 2,3 / 3,0 / -3,-3 / 0,3 / 3,-4 / -5,1 /

7 slices


OPLL+1: Vfr
Left Headlights
CP+ODF Left Headlights.
(U) 1,0 / 2,-4 / -3,0 / 0,3 / 0,-3 / 1,4 /

6 slices


OPLL+1: AlL
Right Headlights
CP+ODF Right Headlights.
(U') 0,-1 / 4,-2 / 3,0 / -3,0 / 0,3 / -4,-1 /

6 slices


OPLL+1: ArR
Front Headlights
CP+ODF Front Headlights.
(U2) 1,0 / 3,-3 / -4,-1 / 1,4 / -1,-4 / 0,3 /

6 slices


OPLL+1: GarF
Back Headlights
CP+ODF Back Headlights.
(U) 0,-1 / 1,4 / 0,-3 / 0,3 / -3,0 / 2,-4 /

6 slices


OPLL+1: AlR





Corner Permutation + M2

Corners Solved
CP+M2 Corners Solved.
1,0 / -1,-1 /

2 slices


PLL+M2: Solved
No Headlights
CP+M2 No Headlights.
0,-1 / -2,-2 / -3,0 / -3,-3 / -3,0 / -3,-3 /

6 slices


PLL+M2: Nb
Left/Right Headlights
CP+M2 Left/Right Headlights.
0,-1 / 4,1 / 0,-3 / 3,0 / -3,0 / -3,3 /

6 slices


PLL+M2: JmL
Front/Back Headlights
CP+M2 Front/Back Headlights.
1,0 / 2,-4 / 3,0 / -3,0 / 0,3 / -3,0 /

6 slices


PLL+M2: JaB